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Table 10 Research agenda for future studies

From: The use of Virtual Reality (VR) to assess the impact of geographical environments on walking and cycling: a systematic literature review

Category

Research gap

Research agenda

Geographical environment attributes

Lack of complex representation of realistic geographical environment attributes

Incorporating new and more diverse environmental attributes

Integrating more complex combinations of attributes

Lack of diversity in built environments

Incorporating 5Ds including density (e.g., building density), diversity (e.g., mixed land-use), design (e.g., street connectivity, sidewalk connectivity, and path width), distance (e.g., distance to services), and destination (availability of urban facilities)

Lack of diversity in natural environments

Exploring green environments based on their volume, height (trees, shrubs, grass), emplacement (location on streets), and various types such as green roofs, facades, etc

Lack of diversity in social environments

Considering the composition of the crowd in conjunction with density

Providing precise pedestrian volume data for comparison purposes

Exploring the impact of speed (vehicles and people) on the user’s behavior

Lack of integrating static and dynamic attributes

Combining static and dynamic attributes

More variation between dynamic and static attributes

Limited evidence on the influence of time of day on individuals' perception of their environment

Investigating the effects of time of the day on environmental perceptions

Lack of knowledge on long-term effects of exposure to geographical environment attributes

Integrating momentary experiences from IVEs with daily routine data (i.e., active mobility habits) to gain insights into potential long-term effects

Designing longitudinal VR experiments with follow-up assessments

Active mobility behavior

Limited methods integrating both objective and subjective measurements

Measuring active mobility both objectively and subjectively to achieve a comprehensive understanding of an individual's activity levels, behaviors, perceptions, and affective response

Lack of exploration into how different destinations and trip purposes affect walking/cycling behavior

Investigating the influence of different destinations, purposes, and travel times on individuals' active behavior [67] (e.g., necessary activities, optional activities, and social activities [68])

Generalizability of the findings

Limited sample sizes

Enhancing research generalizability and reliability by incorporating a larger sample size

Relying exclusively on convenience sample (i.e., students, colleagues)

Considering diverse composition of participants with different occupational background

Lack of exploration into diverse socio-economic and socio-cultural groups

Considering diverse socio-economic status groups

Considering diverse ethnic groups

Conducting comparative analyses with different social groups

Technology-related development

Limited realism and user’s natural interaction with VE

Multidimensionality presentation of VE through incorporating other sensory cues into VR experiences (i.e., sound, smell, or touch)

Using higher fidelity scenes and VR rendering techniques to address cyber sickness

Limited knowledge on the impact of the level of familiarity with VR on perception and behaviors

Reporting and controlling for level of familiarity with VR

Limited knowledge on the factors contributing to cybersickness and its’ intensity

Reporting on occurrence and intensity of cybersickness

Reporting on strategies used to minimize the impacts

Limited information on the level of immersion and presence and their impact on perception and behaviors

Evaluating the level of immersion and presence achieved in VEs using presence questionnaires, eye tracking and physiological measurements